The new champion Rell will also be introduced to the live servers with this update, and League of Legends players will finally be able to get their hands on the MOBA’s latest support.
Moreover, Anivia will be receiving an incredible amount of quality of life changes. The item reworks that came in League of Legends preseason patch 10.23 gave Anivia players quite a hard time during the laning phase, and the new tweaks will be providing her kit with a much-needed boost.
For a detailed look of League of Legends patch 10.23, players can visit Riot’s official website.
Here is the TLDR version, that just outlines all the major updates.
League of Legends Patch 10.25 official notes
Champion adjustments
[New] Rell
Passive – Break the Mold
Rell attacks very slowly, but temporarily steals a portion of her target’s Armor and Magic Resist to deal bonus damage based on the amount stolen. Additionally, Rell can siphon resistances from multiple different foes to grow extremely tanky.
Q – Shattering Strike
Rell stabs forward with her lance, breaking any shields and damaging all enemies hit (damage decreases after the first target). If Rell has an ally bound with Attract and Repel (E), she and that ally recover health for each champion hit by this ability.
W – Ferromancy: Crash Down (W1)
(Can only cast while mounted) Rell leaps into the sky and transforms her mount into heavy armor, gaining a huge shield that lasts until destroyed or remounting. Upon landing, she knocks up all enemies around her. Rell can cast Attract and Repel (E) and Magnet Storm (R) during the transformation. Rell has increased durability, low movement speed, and a movement speed cap while in armored form. After the transformation, this ability changes to Ferromancy: Mount Up.
W – Ferromancy: Mount Up (W2)
(Can only cast while in armored form) Rell rushes forward and transforms her armor into a mount, gaining a burst of movement speed. During her next attack, she charges her target to deal bonus damage and flip them over her shoulder. Rell has increased movement speed while mounted. After the transformation, this ability changes to Ferromancy: Crash Down.
E – Attract and Repel
Rell magnetically binds a piece of her armor to a target allied champion, granting them bonus Armor and Magic Resist while nearby. Rell can recast this spell to break the bind and stun all enemies around and between her and her bound ally.
R – Magnet Storm
Rell erupts in magnetic fury, yanking nearby enemies toward her. She then creates a gravitational field around her, pulling nearby enemies in for a few seconds. The field doesn’t interrupt her enemies’ other actions.
Anivia
Base Stats
Basic attack missile speed increased from 1,500 to 1,600
Q – Flash Frost
Missile speed increased from 800 to 950[New] Flash Frost now Chills enemies it passes throughCooldown from 10/9. 5/9/8. 5/8 seconds to 11/10/9/8/7 secondsPassthrough damage from 60/85/110/135/160 (+45 percent AP) to 50/70/90/110/130 (+25 percent AP)Detonation damage from 60/85/110/135/160 (+45 percent AP) to 70/105/140/175/210 (+50 percent AP)Cost from 80/90/100/110/120 mana to 80/85/90/95/100 mana
E – Frostbite
Cost from 50/60/70/80/90 mana to 40 manaBase damage from 50/75/100/125/150 (+50 percent AP) to 60/90/120/150/180 (+60 percent AP)
R – Glacial Storm
Cooldown 6 seconds to 4/2. 5/1 secondsDamage from 40/60/80 to 30/45/60
Amumu
Base Stats
Mana growth from 60 to 40
E – Tantrum
Base damage from 75/100/125/150/175 to 75/95/115/135/155
R – Curse of the Sad Mummy
Stun duration from two seconds to 1. 5/1. 75/2 seconds
Annie
E – Molten Shield
Bonus movement speed from 30 to 60 percent (levels one to 18) to 20 to 50 percent (levels one to 18)
Ekko
Passive – Z-Drive Resonance
Damage ratio to monsters increased from 150 to 250 percent (600 damage cap removed)
Fizz
Base Stats
Mana growth decreased from 57 to 37
Gragas
Passive – Happy Hour
Healing increased from six to eight percent
W – Drunken Rage
Cooldown reduced from six to five seconds
Irelia
Base Stats
Attack damage increased from 63 to 65
Q – Bladesurge
Cooldown reduced from 12/11/10/9/8 seconds to 11/10/9/8/7 seconds
Ivern
Q – Rootcaller
Cooldown reduced from 14/13/12/11/10 seconds to 12/11/10/9/8 seconds
E – Triggerseed
Cooldown reduced from 12/11/10/9/8 seconds to 11/10/9/8/7 secondsShield AP ratio increased from 80 to 90 percent
R – Daisy!
Base attack speed increased from 0. 623 to 0. 7
Jhin
Q – Dancing Grenade
Minimum damage ratio reduced from 45/52. 5/60/67. 5/75 percent AD to 35/42. 5/50/57. 5/65 percent AD
Karthus
Q – Lay Waste
Cost reduced from 20/26/32/38/44 mana to 20/25/30/35/40 manaDamage ratio increased from 30 to 35 percent
Kayle
Base Stats
Magic resist reduced from 34 to 30
E – Starfire Spellblade
Passive damage AP ratio reduced from 25 to 20 percent
Kayn
Base Stats
Armor reduced from 38 to 35
Q – Reaping Slash
Base damage reduced from 75/95/115/135/155 to 65/85/105/125/145Cooldown increased from 6/5. 5/5/4. 5/4 seconds to 7/6. 5/6/5. 5/5 seconds
Lee Sin
Base Stats
Armor increased from 33 to 36
W – Safeguard
Cooldown reduced from 14 to 12 seconds
E – Tempest
Base damage increased from 80/120/160/200/240 to 100/140/180/220/260
Lulu
Q – Glitterlance
Base damage reduced from 80/115/150/185/220 to 70/105/140/175/210[New] Hitting a target with both bolts now deals 25 percent bonus damage[Removed] Bolts no longer have passthrough falloff damage[New] Bolts now deal 70 percent damage to minions
Mordekaiser
Q – Obliterate
Isolated enemy damage increased from 20/25/30/35/40 percent to 30/35/40/45/50 percent
Morgana
W – Tormented Souls
Damage per second reduced from 12/24/36/48/60 (based on enemy champion’s missing health) to 12/22/32/42/52 (based on enemy champion’s missing health)
Nasus
Q – Siphoning Strike
Cooldown reduced from 8/7/6/5/4 seconds to 7. 5/6. 5/5. 5/4. 5/3. 5 seconds
Nidalee
Q – Javelin Toss
Cost reduced from 50/60/70/80/90 mana to 50/55/60/65/70 manaMinimum damage increased from 70/85/100/115/130 (+50 percent AP) to 70/90/110/130/150 (+50 percent AP)Maximum damage increased from 210/255/300/345/390 (+150% AP) to 210/270/330/390/450 (+150% AP)
E – Primal Surge
Cost reduced from 60/75/90/105/120 mana to 50/60/70/80/90 mana
Pantheon
Base Stats
Movement speed reduced from 355 to 345
Passive – Mortal Will
[New] Pantheon now gains five stacks when he recalls
Q – Comet Spear
Early release cooldown refund increased from 50 to 60 percentCost reduced from 40 to 30 mana[Removed] Empowered Q no longer slows
W – Shield Vault
Base damage increased from 60/80/100/120/140 to 60/100/140/180/220
E – Aegis Assault
[Removed] E no longer blocks turret shotsRedirection slow reduced from 50 to 25 percent[Rework] “Consuming Mortal Will stacks extends the duration of Aegis Assault” has been changed to “When Pantheon slams his shield, he consumes Mortal Will stacks to gain 60 percent movement speed for 1. 5 seconds”
R – Grand Starfall
[New] Pantheon gains 10/20/30 percent armor penetration[New] The spear that lands before Pantheon now slows and applies an unempowered spear worth of damage
Samira
Passive – Daredevil Impulse
[Removed] Samira can no longer increase crowd control duration against non-knocked-up enemies
Q – Flair
Life steal effectiveness reduced from 100 to 66. 6 percent
R – Inferno Trigger
Life steal effectiveness reduced from 100 to 66. 6 percent
Seraphine
Base Stats
Health growth increased from 80 to 90
Surround Sound
Seraphine’s personal shield is now increased by 50 percent. Shield value is now 90 to 180 (based on level) (+45 percent AP)
Shyvana
Passive – Fury of the Dragonborn
[ARAM] Shyvana begins the game with five bonus armor and magic resistance. She also gains permanent stacking armor and magic resistance whenever she or her allies kill Cannon Minions or Super Minions. Additionally, Shyvana gains one armor, one magic resistance, and Dragon Fury regeneration (0. 05 per stack) whenever she is healed by a Health Relic AOE on the enemy side of the map[Nexus Blitz] Shyvana gains permanent stacking armor and magic resistance whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttlers. Additionally, Shyvana gains permanent Dragon Fury regeneration (0. 05 per stack)
Taliyah
Q – Threaded Volley
Subsequent hits no longer have reduced damage against monsters
Twitch
Q – Ambush
Attack speed increased from 30/35/40/45/50 percent to 40/45/50/55/60 percent
W – Venom Cask
Slow increased from 25/30/35/40/45 percent to 30/35/40/45/50 percent
R – Spray and Pray
Bonus attack damage increased from 20/30/40 to 25/40/55
Yasuo
Base Stats
Attack speed growth increased from 2. 5 to 3. 5 percent
Yone
Base Stats
Attack speed growth increased from 2. 5 to 3. 5 percent
Rengar
W – Battle Roar
Healing from monsters increased from 75 percent of the damage he’s taken from monsters to 100 percent of the damage he’s taken from monsters[New] W now deals 65 to 130 (levels 1 to 18) bonus damage to monsters
Warwick
Passive – Eternal Hunger
Bonus damage from 10 to 44 (levels one to 18) to 12 to 46 (levels one to 18) (+15% bonus AD) (+10% AP)
Talon
W – Rake
Return damage increased from 45/65/85/105/125 to 45/70/95/120/145
Wukong
– Nimbus Strike
Nimbus Strike now deals 50 percent more damage to monsters
Item changes
The Collector
Execute changed from: “All enemy targets except epic monsters and turrets” to “Enemy champions”
Muramana
Shock damage changed from: “Procs on all abilities and basic attacks” to “Procs on abilities that deal physical damage and basic attacks”
Zeke’s Convergence
Health from 300 to 250Armor from 30 to 25Convergence mark duration from four to eight secondsConvergence bonus damage from 25-50 to 30-70
Seeker’s Armguard
Ability power from 30 to 20
Bandleglass Mirror
Cost from 365 to 265 gold
Chemtech Purifier
Cost from 450 gold to 550 gold (total cost unchanged overall)
Ardent Censer
Build path changed from Forbidden Idol + Blasting Wand + 650 gold to Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold
Staff of Flowing Water
Build path changed from Forbidden Idol + Blasting Wand + 650 gold to Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold
Imperial Mandate
Total cost from 2,700 to 2,500 goldDamage from 60 to 100 to 36 to 60Ally damage from 60 to 100 to 90 to 150
Moonstone Renewer
Total cost from 2,700 to 2,500 goldHeal effect changed from 60 to 90 (based on ally’s level) to 70 to 100 (based on ally’s level)Heal multiplier reduced from 25 percent per second (100 max) to 12. 5 percent per second (50 max)
Locket of the Iron Solari
Total cost from 2,700 to 2,500 goldShield reduced from 250 to 420 to 230 to 385
Shurelya’s Battlesong
Total cost from 2,700 to 2,500 goldInspire bonus damage reduced from 40 to 60 (based on ally’s level) to 35 to 55 (based on ally’s level)
Galeforce
Attack damage increased from 55 to 60Cooldown reduced from 90 to 60 seconds
Typhoon Claws
Attack damage increased from 75 to 80
Essence Reaver
Attack damage increased from 50 to 55
Zeal
Cost reduced from 1,200 to 1,050 gold
Rapid Firecannon
Cost reduced from 2,700 to 2,500 gold
Phantom Dancer
Cost reduced from 2,700 to 2,500 gold
Mortal Reminder
Cost increased from 2,900 to 3,000 goldAttack damage increased from 30 to 40
Lord Dominik’s Regards
Attack damage increased from 30 to 35
Infinity Edge
[Removed] Infinity Edge no longer grants critical strike damage scaling[New] If you have at least 60 percent critical chance, Infinity Edge grants 35 percent critical strike damage
Luden’s Tempest
Ability Haste from 10 to 20Magic Penetration from 10 to six
Everfrost
Ability Haste from 10 to 20
Duskblade of Draktharr
On-hit slow changed from all champions to melee only[Update] Improved visibility when champion becomes stealthed
Eclipse
Ranged shield changed from 100 (+30 percent bonus AD) to 75 (+20 percent bonus AD)
Bami’s Cinder
Cost increased from 1,000 to 1,100 gold
Sunfire Aegis
Health reduced from 450 to 350
Frostfire Gauntlet
Field range reduced from 275 to 250Size increase reduced from 7. 5 to six percent
Turbo Chemtank
Slow duration reduced from two to 1. 5 seconds
Ranked updates
Initial placement has been configurated, LP gains and losses will be reduced since the ranked reset will be smaller this year to get players back at their expected rank faster. Diamond players will have the same decay system as Master and above, each ranked game will bank seven days of activity, up to 28. Once 28 days of activity have expired, the player will lose 50 LP per day until he falls out of Diamond.
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